Main Article Content

Abstract

To solve the issue of the digital transformation of Chinese manufacturing in terms of the bottleneck between industrial interfaces not being able to adapt to heterogeneous operators and the high cognitive load imposed on them, the authors propose the SkeuoUI-Gen framework based on the adaptation of skeuomorphic design principles and the use of conditional diffusion models to produce personalized industrial interfaces in the context of Chinese manufacturing. In this regard, the experiment used a within-subjects design involving 250 manufacturing industry operators (diverse in age, experience, and industry sectors) to evaluate three interface types: traditional flat interfaces, fixed skeuomorphic interfaces, and personalized adaptation interfaces. The experiment used objective evaluations (FID and PSNR) and subjective evaluations (SUS score and cognitive load), and trained the model on multiple sources: 50,000 interaction logs from operators and 50,000 screenshots of industrial user interfaces. The experiment found that the personalized adaptation interface resulted in a 78.6% SUS score (an increase of 15.4% compared to the traditional baseline), improved efficiency by 24.7%, and reduced serious safety-related errors by 52% and 67%. The network achieved a lower FID (21.5) than GAN-based approaches and required only 2.3 seconds per generation. In addition, the network presented robustness through multi-dimensional validation. This framework expands the cognitive load theory and the technology acceptance model.

Keywords

SkeuoUI-Gen framework Conditional diffusion models Skeuomorphic design, Personalized industrial UI Chinese manufacturing context

Article Details

Author Biographies

Fanglei Liu, College of Creative Arts, Universiti Teknologi MARA, 40150 Shah Alam, Selangor, Malaysia

FANGLEI LIU is currently pursuing the doctor'sdegree with College of Creative Arts, Universiti Teknologi MARA. Her research interests Interaction Design and Artificial Intelligence Art. She is the Associate Professor of the Digital Media Art Department at the College of Art and Design of Qilu University of Technology, specializes in cultural Semiotics, media art, human computer interaction.(HCI).

Mohamed Razeef Abd Razak, College of Creative Arts, Universiti Teknologi MARA, 40150 Shah Alam, Selangor, Malaysia

Dr MOHAMED RAZEEF BIN ABDUL RAZAK is a Senior Lecturer at Kolej Pengajian Seni Kreatif, Universiti Anggkat Malaysia. He is an expert in Visual Communication and Creative Arts, and his research focuses on society, creativity and innovation.

Mohd Hafnidzam Bin Adzmi, College of Creative Arts, Universiti Teknologi MARA, 40150 Shah Alam, Selangor, Malaysia

Dr Mohd Hafnidzam Bin Adzmi is a senior lecturer at the Faculty of Art and Design, University of Technology MARA, Malaysia. He has taught Graphic Design, Interactive Media and Game Design. His research focuses on the creativity and design education.

Xuelin Li, College of Arts & Design, Qilu University of Technology, Jinan 250353, China

Associate Professor XUELIN LI is the vice dean of the College of Arts & Design at Qilu University of Technology and a member of the Expert Committee of the Jinan Industrial Design Industry Alliance. His research fields include product design, human-computer interaction, emotional design and industrial design.

Fang Liu, College of Arts & Design, Qilu University of Technology, Jinan 250353, China

Professor FANG LIU is the director of the Decorative Art Studio at the College of Art and Design of Qilu University of Technology. Her research fields include decorative art, semiotics, and emotional interaction.

Lei Feng, College of Arts & Design, Qilu University of Technology, Jinan 250353, China

LEI FENG is the Associate Professor of the Fashion Art Department at the College of Art and Design of Qilu University of Technology, specializes in cultural semiotics, fashion design, media technology and parameterization.

How to Cite
Liu, F., Razeef Abd Razak, M., Hafnidzam Bin Adzmi, M., Li, X., Liu, F., & Feng, L. (2025). Personalized skeuomorphic UI generation for industrial interfaces using diffusion models: a user-centric approach in Chinese manufacturing context. Future Technology, 5(1), 290–302. Retrieved from https://fupubco.com/futech/article/view/634
Bookmark and Share

References

  1. Rombach, R., Blattmann, A., Lorenz, D., Esser, P., & Ommer, B. (2022). High-resolution image synthesis with latent diffusion models. Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 10684-10695. https://doi.org/10.1109/CVPR52688.2022.01042
  2. Park, S.-G., Quan, W., Jin, H., Kim, S., & Park, J. (2023). UI layout generation with LLMs guided by UI grammar. arXiv preprint, arXiv:2310.15455. https://arxiv.org/abs/2310.15455
  3. Huang, F., Cai, G., Chen, X. L., He, G., Cheng, Z., Yang, J., & Yao, W. (2024). PosterLlama: Bridging design ability of language models to contents-aware layout generation. arXiv preprint, arXiv:2406.02884. https://arxiv.org/abs/2406.02884
  4. Mourtzis, D., Angelopoulos, J., & Panopoulos, N. (2023). The future of the human–machine interface (HMI) in society 5.0. Future Internet, 15(5), 162.https://doi.org/10.3390/fi15050162
  5. Carrera-Rivera, A., Larrinaga, F., Lasa, G., Martinez-Arellano, G., & Unamuno, G. (2022). How-to conduct a systematic literature review: A quick guide for computer science research. MethodsX, 9, Article 101895. https://doi.org/10.1016/j.mex.2022.101895
  6. Cheng, Z., Liang, J., Bai, X., Yang, X., & Xu, H. (2024). Play to your strengths: Collaborative intelligence of conventional machine learning and large language models. arXiv preprint, arXiv:2411.09753. https://arxiv.org/abs/2411.09753
  7. Song, X., & Shao, Y. (2024). A comparative analysis of user interface design in foreign language intelligent tutoring systems: Effectiveness, user experience, and pedagogical implications. PeerJ Computer Science, 10, e2336. https://doi.org/10.7717/peerj-cs.2336
  8. Bai, Y., Kadavath, S., Kundu, S., Askell, A., Kernion, J., Jones, A., ... & Kaplan, J. (2022). Constitutional AI: Harmlessness from AI feedback. arXiv preprint, arXiv:2212.08073. https://arxiv.org/abs/2212.08073
  9. Niu, H., Li, Y., Tang, F., Zhou, H., Chen, H., Chen, Y., ... & Wang, J. (2023). Parameter-efficient long-tailed recognition. arXiv preprint, arXiv:2309.10019. https://arxiv.org/abs/2309.10019
  10. Alves, T., Lima, M. A., & Gaspar, L. (2024). GenAI Chatbot User Interfaces. In Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems (CHI EA '24), Article 393, 1-5. https://doi.org/10.1145/3613905.3650940
  11. Ragin, C. C. (2008). Redesigning social inquiry: Fuzzy sets and beyond. University of Chicago Press. https://doi.org/10.7208/chicago/9780226702797.001.0001
  12. Ho, J., Jain, A., & Abbeel, P. (2020). Denoising diffusion probabilistic models. Advances in Neural Information Processing Systems, 33, 6840-6851. https://arxiv.org/abs/2006.11239
  13. Nielsen, J. (1994). Usability engineering. Morgan Kaufmann Publishers. https://doi.org/10.1016/C2009-0-21512-1
  14. Norman, D. A. (2013). The design of everyday things: Revised and expanded edition. Basic Books. https://www.hachettebookgroup.com/titles/don-norman/the-design-of-everyday-things/9780465050659/
  15. Hassenzahl, M., & Tractinsky, N. (2006). User experience – A research agenda. Behaviour & Information Technology, 25(2), 91-97. https://doi.org/10.1080/01449290500330331
  16. Goodfellow, I., Pouget-Abadie, J., Mirza, M., Xu, B., Warde-Farley, D., Ozair, S., Courville, A., & Bengio, Y. (2014). Generative adversarial nets. Advances in Neural Information Processing Systems, 27, 2672-2680. https://arxiv.org/abs/1406.2661
  17. Vaswani, A., Shazeer, N., Parmar, N., Uszkoreit, J., Jones, L., Gomez, A. N., Kaiser, Ł., & Polosukhin, I. (2017). Attention is all you need. Advances in Neural Information Processing Systems, 30, 5998-6008. https://arxiv.org/abs/1706.03762
  18. Brown, T., Mann, B., Ryder, N., Subbiah, M., Kaplan, J. D., Dhariwal, P., ... & Amodei, D. (2020). Language models are few-shot learners. Advances in Neural Information Processing Systems, 33, 1877-1901. https://arxiv.org/abs/2005.14165
  19. Zhang, L., Rao, A., & Agrawala, M. (2023). Adding conditional control to text-to-image diffusion models. Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV), 3813-3824. https://doi.org/10.1109/ICCV51070.2023.00355
  20. Cao, M., Wang, X., Qi, Z., Shan, Y., Qie, X., & Zheng, Y. (2024). Controllable generation with text-to-image diffusion models: A survey. arXiv preprint, arXiv:2403.04279. https://arxiv.org/abs/2403.04279
  21. Zhang, Z., Zhang, L., Jia, J., Zhong, Y., Deng, Y., Zhou, J., ... & Yu, J. (2023). A survey on text-to-image diffusion models. arXiv preprint, arXiv:2303.07909. https://arxiv.org/abs/2303.07909
  22. Zhao, S., Chen, D., Chen, Y. C., Bao, J., Hao, S., Yuan, L., & Wong, K. Y. K. (2023). Uni-ControlNet: All-in-one control to text-to-image diffusion models. Advances in Neural Information Processing Systems, 36, 55450-55470. https://arxiv.org/abs/2305.16322
  23. Brooke, J. (1996). SUS: A 'quick and dirty' usability scale. In P. W. Jordan, B. Thomas, B. A. Weerdmeester, & I. L. McClelland (Eds.), Usability evaluation in industry (pp. 189-194). Taylor & Francis. https://doi.org/10.1201/9781498710411-35
  24. Lewis, J. R., & Sauro, J. (2018). Item benchmarks for the System Usability Scale. Journal of Usability Studies, 13(3), 158-167. https://uxpajournal.org/item-benchmarks-system-usability-scale-sus/
  25. International Organization for Standardization. (2018). ISO 9241-11:2018 Ergonomics of human-system interaction — Part 11: Usability: Definitions and concepts. ISO. https://www.iso.org/standard/63500.html
  26. International Organization for Standardization. (2019). ISO 9241-210:2019 Ergonomics of human-system interaction — Part 210: Human-centred design for interactive systems. ISO. https://www.iso.org/standard/77520.html
  27. Marcus, A., & Gould, E. W. (2000). Crosscurrents: Cultural dimensions and global web user-interface design. Interactions, 7(4), 32-46. https://doi.org/10.1145/345190.345238
  28. Alsswey, A., & Al-Samarraie, H. (2021). The role of Hofstede's cultural dimensions in the design of user interface: The case of Arabic. Artificial Intelligence for Engineering Design, Analysis and Manufacturing, 35(1), 116-127. https://doi.org/10.1017/S0890060421000019
  29. Hofstede, G. (2011). Dimensionalizing cultures: The Hofstede model in context. Online Readings in Psychology and Culture, 2(1), Article 8. https://doi.org/10.9707/2307-0919.1014
  30. Cao, J., Zheng, L., Jiao, R. J., Li, K. W., & Xie, D. (2025). VR interface features for mental workload in manufacturing contexts: An integrated EEG-based approach. Journal of Intelligent Manufacturing. https://doi.org/10.1007/s10845-025-02452-0
  31. Villani, V., Pini, F., Leali, F., Secchi, C., & Fantuzzi, C. (2022). Towards adaptive interaction systems for inclusive workplaces: An Industry 5.0 perspective. IEEE Transactions on Automation Science and Engineering, 19(4), 3300-3310. https://doi.org/10.1109/TASE.2021.3117474
  32. Zhu, Y., Romain, C., Maguire, M., & Wang, J. (2024). Human-AI collaboration in smart manufacturing: A systematic review. Advanced Engineering Informatics, 62, Article 102738. https://doi.org/10.1016/j.aei.2024.102738
  33. Liu, X., Li, W., & Chen, Y. (2024). Multiple pathways to digital transformation in manufacturing enterprises: An analysis based on TOE framework and fsQCA method. PLOS ONE, 19(10), e0315249. https://doi.org/10.1371/journal.pone.0315249
  34. Li, Y., & Zhao, M. (2024). Intelligent manufacturing innovation and enterprise performance: Configuration analysis based on TOE framework. PLOS ONE, 19(9), e0309784. https://doi.org/10.1371/journal.pone.0309784
  35. Fan, D., Zhou, Y., Li, Y., & Wang, Z. (2023). How do manufacturing enterprises construct sustainable competitive advantage? A multi-configuration analysis based on fsQCA and NCA. Sustainability, 15(1), Article 542. https://doi.org/10.3390/su15010542